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While Wizard's Quest will have a more or less similar storyline to its original source Mu Online about the character leveling-up and quests, I'll be adding a feature that allows low-level players gain the skills of players they PK (that is, if they are successful), automatically pumping up their skill points to reach the required points for the skill if their points are still low and they don't have that skill yet. Skills will also have intensified damage each time upon absorbing the same skills from PVP. There is no specific design yet for the PVP mechanics but the player with the higher skill points and better equipment will most probably win. There will also be the 'first to click' and system lag factor to rely on for mid-level players challenging high-level players :)

I derived this concept from an old fan-fiction of mine about Mu Online's wizards absorbing the 'souls' of other wizards. I might as well share this story here for I might snatch a few more concepts from this in the future. Btw this fan-fic earned me cool in-game cash and items in Mu Philippines last 2007 ;)





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The story on how wizards' dark secrets and mysteries are revealed to novices, this fanfic explores apprentice Tarrent's sojourn in the Lorencian Cemetery as he was eerily welcomed into the world of Soul Masters. 




"Read the scrolls. And burn them well."

His master's instructions four years ago trailed into his mind as Tarrent fingered through the ashes of the two unusual scrolls which he kept in a small leather waist pouch. He had learned and burned these scrolls two years after his master left but he still shuddered in using them, avoiding their use whenever possible.

 He put on his dark tunic, slung his Legendary staff and quietly left his room, not wishing to wake any of his fellow apprentices who were fast asleep. He walked out of the inn to the stone-paved Plaza of Lorencia. No one was awake in such an unholy hour, and the town looked serene and peaceful under the bright November full moon. He silently strode toward the East Gate, and was hailed by the sentinel on duty.

"I'm bound for Noria," Tarrent said, hiding the whereabouts of his true destination to the sentinel.

"So late in the night?" asked the sentinel.

"Yes, sir. I need to be there before the sun sets tomorrow," replied Tarrent.

"Okay, you may go. You seem like a tough sport for the monsters out there," said the sentinel as he pulled on a lever.  The East Gate's hinges creaked and slowly grated open.
Tarrent strode out of the stone bridge and marched along the path leading to the Dungeons.  The cemetery would just be near the end of the road, before the Dungeons. It was his true destination, and no one must know about that. That his master chose such a place for their rendezvous was still a mystery to him.

*        *       *       *       *

His master, along with many other warriors had been called forth by the Lord of Azeroth to the siege in Kalima four years ago. But the siege on the evil Kundun was unsuccessful, leading only to the mass murder of Mu's finest who entered the cursed realm. His master had just disappeared after that siege though some warriors who survived Kundun's wrath recalled memories of his master making a pact with the Kundun. Some say that his master has become an ally of the Demon. He only dismissed these rumors believing that his master's will and pride were too great to be seared raw by evil, much less succumb himself to the Darkness that threatened to reign chaos on their land.
No one has heard from his master, the Soul Master Azhrael in the four years after his disappearance. Not until earlier in the morning when he received a familiar training letter. The letter was obviously signed and written by his master himself just like in his younger days when the Soul Master was teaching him the basic ways of a wizard. 

His master had written:

"Lorencian cemetery at midnight, sharp. Utmost secrecy required."

He had so much to ask from his master and tonight, he would learn if the rumors he heard are true.

The bright full moon only helped but to give an uncanny glow about the woods, creating sinister shadows out of the dark, leafless trees. The light emanating from his staff was enough to see along the way. Every now and then Liches and Skeletons would appear out of nowhere but he would just hurl Energy Balls which would shatter them into upon impact.

Soon, he caught sight of two torch lights flickering in the distance. The torches light the entrance to the Dungeons, so he strayed off to the right side of the path. He would come across the cemetery any moment now.

A few more minutes of walking and the cemetery's black fence and haphazard tombstones loomed into view. The whole place looked surreal with the bright full moon above and the eerie shadows cast by the trees and tombstones.

He walked past the front gate and found the silhouette of a man sitting on a tombstone yonder.  The man seemed to be aware of his presence for he stood up and walked towards him.

"And so, we meet again," said the man as the moon's uncanny light fell on him, revealing the countenance of an unarmored Soul Master, a master Tarrent had known so well.

*        *       *       *       *

"Master Azhrael." Tarrent nodded curtly at his master.

He wanted to approach his master and shake hands as was the tradition of masters and apprentices but something was telling him not to do so. Something in his master had changed, but he couldn't tell. He managed to ask a burning question in his mind.
"Where have you been? Is it true that... you have allied yourself with the Kundun?" Tarrent asked.
His master didn't reply but he could feel his master's gaze penetrating through the long strands of gray hair covering his eyes.

"No time for that. Show me what you have learned all these years, wizard." replied Azhrael.

"Answer my question first!" said Tarrent.

"Show me what you have learned.  Defend yourself," said Azhrael as he called forth a Meteor aimed directly at his apprentice, but Tarrent managed to Teleport out of harm's way.

He was met by another Meteor upon landing, barely missing him by inches as he nimbly stepped aside whereupon a pillar of Flame licked his back and poisoned vine sprouted past his left leg. Seared and poisoned, he Teleported again only to be met by a series of Meteors, Flames and Poisons from Azhrael who never moved an inch from where he stood as he cast the offensive spells on his teleporting apprentice.

"Tsk, tsk, tsk.  Not that way," Tarrent heard his master say.

He knew what it was his master wanted but he dared not summon the wandering souls for his protection. They have more power tonight under the full moon, and perhaps, more malice than he could ever control.

"Enough of this child's play," Azhrael said as he raised both hands and an icy chill swept through the place.

*        *       *       *       *

Tarrent sensed the imminent danger of the spell his master was trying to cast and he began to Teleport at rapid intervals around the field, trying to feel where the Ice Storm would hit.

Azhrael brought his hands down and the cemetery was caught in a deluge of Ice Storm. He vigorously cast the spell on the whole field, leaving little room for escape for his apprentice. Ice shards as sharp as daggers met Tarrent before he could Teleport to safety, bruising his arms and legs, numbing and freezing him in the process.

The spell raged on for a while until shards hit Tarrent on the back and shoulder blades, causing him to tumble down from a Teleport. He fell on his knees while ice shards rained on him, making him bleed even more.

Suddenly, the Ice Storm stopped. He could smell burning fumes of poisoned gas as he staggered up on his knees to regain his senses. Looking up, he saw twin glowing crosses of Decay speeding toward him, leaving a trail of poisonous fumes and bathing the ground green with its pale luminescence.


*        *       *       *       *


Nearly drained of life, Tarrent had no more time to Teleport. He knew that an explosion of Decay would send his lost soul wandering in the paths of the Lost Towers. Instinctively, he shrouded himself with the Soul Barrier and rotating orbs of light enveloped him in a translucent sphere of blue film which absorbed most of the Decay's damage. Azhrael's spell knocked Tarrent completely off the ground— but he was still alive, though thoroughly drained and dizzy of the poison.

Staggering up, Tarrent saw his master draw back his glowing right hand. In a swift motion, his master brought upon him the Aquabeam in full force. Tarrent quickly rose and performed the same stance, drawing back his own glowing right hand while firmly holding on to his staff, and then returned Azhrael's Aquabeam with his own.

White hot beams met and rallied with each other in a loud whooshing crash as Azhrael's beam slowly sought dominance over Tarrent's. The young wizard thought he was crazy, trying to contest his Aquabeam with that of a Soul Master's. He knew he had no chance to penetrate his master's strong spell and that his only chance of survival was to redirect his master's attack.  Slowly and carefully he tried to angle his right hand which cradled the Aquabeam to a nearby tree when he saw the faces.

The Soul Barrier surrounding him had faces!  Each orb circling around him had faces of people etched in blue light. Some were laughing. Some were smiling. Some were crying while others had blank looks, yet all were protecting him. Tarrent was taken aback at what he saw. He thought the spirits were closing in on him as a vengeance for stirring their fitful sleep. He lost his concentration and his Aquabeam faltered.  His vision blurred to white as Azhrael's beam hit him square in the chest, sending him sprawling backwards across the ground.

*        *       *       *       *

Tarrent lay on the ground, surprised he was still alive.  Slowly and painfully he staggered up to face his master, his chest steaming. The faces of his Soul Barrier evaporated into nothingness.

"You never told me they had faces," Tarrent said as he staggered a few steps forward. He thought he would fall, but he didn't.

"Of course, they do. They used to be like you and... me," was his master's solemn reply.
"Perhaps you can now answer my question," asked Tarrent.

"What would you do if I said yes?" Azhrael asked back.

"I'll kill you." Tarrent replied coldly.

His master didn't reply and a long silence ensued. His wizard's instincts were telling him something was terribly wrong, but he couldn't figure it out. Finally, his master spoke.

"Yes, I am now allied with the Kundun..."

Tarrent couldn't believe what his master was saying, though he could sense the finality in his voice. He couldn't believe that his master had become a pawn that will help wreak destruction in their world; that his master, the righteous and venerable Soul Master Azhrael had given up all what Mu had been fighting for. One way or another he must kill his master...

"How, come?" Tarrent asked, hoping his master was just jesting.

"I don't need to tell you that," replied Azhrael.

"It is true, then," Tarrent said, accepting the bitterness of the truth he had just heard.

"Then you are my master no longer nor am I your apprentice.  Prepare to die, Soul Master, for I'll kill you now," Tarrent grimly said to his master.

"You are my apprentice until I say otherwise," a look of sadness flickered in his old master’s eyes, but it was gone in an instant.

"Kill me?  You are welcome to try. Bring it on, wizard," Azhrael challenged as Tarrent eyed him coldly with a look of death dancing in his tired blue eyes.

*        *       *       *       *

Tarrent called forth all the remaining strength and energy he had, and rushed headlong towards his master.


"There is an element in surprise," his master used to say, and "A wizard's strength resides on his energy and how he ingeniously uses his spells."  He meant to pour these now on his master who had long ago mastered the arts of offensive and defensive energy manipulation.

Azhrael saw Tarrent charging at him and thought his apprentice would try to bring him down with his fists, when Tarrent suddenly vanished. Azhrael turned around, trying to feel where the wizard would reappear.  He felt an electrocuting shock as bluish-white Lightning knocked him sideways. Spinning around, he saw Tarrent vanish again. He felt the same electrocuting shock as he got knocked back and forth by Lightning once more, this time from the front. He would have been fried with the spell if he was still a Dark Wizard.  But he was now beyond pain.

Tarrent continued on with his maneuver a few more times before he entered the Aquabeam and Twister into play. He Teleported, Aquabeamed, Teleported, and cast Lightning then Twister around his denounced master, trying to make him absorb the rhythm of his play.

Then he decided to go for it. He let a couple of Twisters loose, quickly Teleported in front of Azhrael and then cast a Flame followed by a Cometfall. White-hot comets fell with accuracy on his master as the Flame rose up, burning. He shot an Aquabeam then spun around, casting the Inferno with his right hand. All at once, a thick wall of fire issued forth with an explosion around him, engulfing his master in infernal flames. Then, he jumped up high with a pure cry of rage.  His body got engulfed in flames as hellish fires from the ground etched in the Wizards’ ancient emblem opened up to meet him, shaking the earth violently and bathing his master in more torturous flames upon his landing. Tarrent was nearing his limits. He tried to ignore the pain and dizziness he was feeling as he stood up from the Hellfire's kneeling landing. He must give it all, if he was to kill his master. He cast another Twister before plunging once again into the same cycle of casting.

*        *       *       *       *

Azhrael had very little time to deliver a counter spell. Every time he tried, the Twister's confusing effects would disorient his mind and before he knew it, he would already be engulfed in flames and explosions. Yet, deep inside he felt proud of his apprentice who was casting the spells at an exceptional rate for a mid-level wizard just in the prime of manhood. He saw before his very eyes that his apprentice had succeeded in combining and mastering the elements of a surprise attack with a proper chain of spells unique on his own, a personal series of spells made more potent and alive by his very thought and energy that would greatly challenge any assailant on close combat. 

He tried to look for a gap, an opening that would permit him to break free of his adversary's intense casting, but could find none. Truly, any opponent in close range would have to pay dearly with his life if he were to subdue this raging spell caster. Tarrent would become a strong Soul Master someday, he thought. One of the strongest, finest wielders of arcane energies akin to the wizards of old who once roamed Mu.  And by then, perhaps the Kundun will finally find its match...


*        *       *       *       *



He broke out of his thoughts when the notion of 'Soul Master' drifted into his mind. Time was running out, the night's shade slowly wearing off. He looked at his unscathed body and it reminded him that it was his duty tonight to make sure that his apprentice was ready to be accepted into the sacred inner circle of wizards—that is, the young wizard must prove and exercise his skills and knowledge of all spells concerning a Dark Wizard in a duel to the death with the master who has thought him all. It was in his wise judgment to kill his apprentice while in the heat of battle, or to spare his life if he proved satisfactory enough. 

Apprentices could never expect to win the duel; they might even be killed in the process. This is a cruel initiation rite that shrugs off the camaraderie and friendship, or even the fatherly affection that might have been formed between the master and apprentice during their years of tutelage.  This is a crucial point in a Dark Wizard's life that comes but once, after which his future career as a sorcerer would be determined or be sealed forever in silence.

As a Soul Master, only he and others like him knew, for the age-old tradition had been faithfully kept secret, handed down from generation unto generation of Soul Masters who were once apprentice wizards that have successfully passed the rite and found the Soul of Wizard. Many apprentices fail this test when they begin to think that they have mastered all that a Dark Wizard should learn— and that is the reason why wizards in Mu are few in numbers. The Soul Masters even less.

Azhrael thought Tarrent almost had the makings of a Soul Master. It seemed that his apprentice had practiced and studied his spells well enough during the years, but he still couldn't give the young wizard his blessing. His eager pupil was still afraid and fearful of the spirits or 'ghosts' despite the mastery of spells he was showing tonight. He noticed the frightened and almost crazed look on Tarrent's face when he saw the Soul Barrier's faces for the first time. And he also took note that the Evil Spirits were never called forth on the wizard's previous arsenal.  Bound by Kundun or not, he must kill Tarrent unless he proves himself otherwise.

*        *       *       *       *

Azhrael raised his right hand and his body began to glow with an eerie white hue as droplets of arcane energies were absorbed into his glowing person. Tarrent stopped casting and nimbly stepped back, panting. Drained and dizzy as he was he tried to focus his attention on his master who was now in the middle of a deadly, unstoppable spell.  The light gathering on Azhrael grew in intensity and so did the shrill, piercing sound that went with it.

Tarrent patiently waited for that one moment where he must Teleport or die in the hands of his master.  Azhrael had become a glowing mass, completely enshrouded by the Nova's arcane white energy. He watched as his master arch his hands towards the ground.

Tarrent had anticipated that motion and Teleported just in time as Azhrael's hand hit the ground.  His master's body expelled all the gathered energy in a loud and blinding unearthly explosion just as a dying star would. Nearly a split second passed when Tarrent's body was transferred to another plane that mirrors our own, but that was enough to escape the surge of Nova that flooded the whole cemetery with deadly white energy.

Tarrent returned from the Teleport on the same spot where he previously stood, dropping down on his knees in exhaustion as the glowing traces of the previous spell cleared around his master. He could only wonder why his master was still standing perfectly unscathed and intact.  His previous rampage didn't even seem to leave any trace on the unmoving sage.

*        *       *       *       *

Tarrent shuddered as a cold breeze swept through the deserted cemetery.

"Ah, indeed there is reason to fear the righteous rage of wizards," Azhrael looked intently at Tarrent.

"I see that you have mastered the offensive spells of a wizard, but you are afraid, aren't you? You are still afraid of Them. And I have thought you have grown up of your childhood fears by now," he said.

"What is it to you, then?  You are my master no longer," Tarrent shot back as he tried to stand up, only to fall back down.

"The higher learning which entails being a Soul Master requires that you have mastered all that a Dark Wizard should learn. Being a Soul Master means you have known these spells well enough to call them by heart whenever the need arose. But no, there is more to it than that. Being a Soul Master means that you have mastered the ways of the souls, the restless, wandering spirits that roam our troubled land," Azhrael added, ignoring his apprentice's question.

"If you cannot do these, then you have no right to become a Soul Master at all.  Rise and live up with your fears, wizard. Or else die with it," the wizened Soul Master raised his arms in the air.

Azhrael maneuvered his arms in such a way that seemed to call 'things' from out of nowhere.  Soon, Evil Spirits in the form of transparent black dragons materialized everywhere, most of them rising from the scattered tombs. The cemetery was filled with a tumult of wandering souls whose cries and shrieks were combined together in an unearthly low buzz. Azhrael moved his arms to and fro, backwards and forward as if herding the chaotic spirits around the field, towards Tarrent.

*        *       *       *       *

Tarrent finally managed to stand up, willing himself not to stumble back down as he braced himself for the onslaught. What was it that he lacked? He wondered why the other wizards were able to cast the spirit-induced spells fearlessly, almost effortlessly. Why couldn’t he do it without fear himself?

His legs gave way and he fell down, feeling a cold, eerie shock as one of the translucent spirits swept through him. He realized that he did not have any time to contemplate on his weaknesses. He stood up with great effort and held the pouch which contained the Evil Spirits' and Soul Barrier's burnt scrolls in front of him.

In the midst of the raging spirits, he opened the pouch and allowed it contents to be carried away by the winds just as he had done with the other scrolls a long, long time ago.  He was now ready to let them go. It felt as if he wouldn’t have any more chance to do so in the future.

"I am a wizard," Tarrent began.

"Wizard's blood runs through my veins. Once a wizard, always a wizard," he said as he closed his eyes.

"Even unto death," added Azhrael.

*        *       *       *       *

Tarrent kept his eyes closed and ignored the chaotic spirits whirling madly about him.  Another spirit passed through, but he managed to keep his soul intact. He cast the Soul Barrier around him, his eyes still closed. He tried to ignore his fears and concentrated more on what he read from the burnt scrolls. More and more spirits were passing through him despite his Soul Barrier's shroud. He felt his soul becoming more and more willing to be taken away in each passing. 

"Spirits must crash with spirits," he said to himself as he recalled the Evil Spirits' casting stance, and tried to do as his master did. He maneuvered and waved his hands from memory, trying to call his own army of Evil Spirits.

He felt the presence of many restless souls materializing around him. They weren't just ordinary spirits, for they had power which felt strangely familiar. What his master said was right: their ghostly allies used to be like them during their former lives. They were wizards' souls, but he had no idea how they ended up in such an estate. Why would they answer to a wizard's call when they were already resting in peace and are no longer of this world? They seemed to be confused as to why they were summoned as he felt them circling aimlessly around him, as if searching for their summoner.  Somehow they felt their summoner was reluctant to issue forth a command, so they began to return one by one to the plane from which they came from.

Tarrent raised his hands, not wanting the spirits he painfully summoned to leave. He was no longer afraid, as he felt their earnest and sincere intention to help him in this dire moment. He began to move his arms, feeling the paths where he must tell them to go.
He opened his eyes and was dumbstruck by what he saw. His own army of wandering souls met with Azhrael's Evil Spirits one by one, crashing headlong with one another. He knew that this couldn't happen, but his legion was devouring his master's army of souls, until at last, only his raging army remained whirling and buzzing around around the cemetery. The only target left for them was his master.

Azhrael had stopped casting. He stood perfectly still in front of his apprentice as Tarrent commanded the Evil Spirits towards him.  The spirits rushed towards the spot where the Soul Master stood, but they just circled around Azhrael, to Tarrent's amazement.  They couldn't seem to find their target.

*        *       *       *       *

Tarrent saw the spirits hunt frantically for their target, though his master was just in their midst.  He hadn't noticed before, but now he saw how they passed through his master who was almost transparent yet still visible to the naked eye.

Tarrent watched in horror as Azhrael's unmoving semi-transparent being was slowly mixed with his Evil Spirits starting from his knees up to his torso, like a thin vapor of mist rising.  Why hadn't he realized earlier that his master had become one of the shades which he used to fear?

"I am glad, that I have taught my apprentice well."  said Azhrael as he slowly evaporated with the dragon-like spirits.

"Master, you are... " Tarrent couldn't bring himself to finish the sentence.

"We are wizards, you and I, and wizard's blood runs through our veins. Once a wizard, forever a wizard, " Azhrael said.

"Look, Tarrent.  My body may be allied with the Kundun but my spirit or my soul is not. Here's a well deserved token for you.  Use it wisely...," Azhrael said as he slowly blended with Tarrent's whirling black spirits.

*        *       *       *       *

Tarrent continued casting the spell for a time as he strained his eyes towards the spot where his master stood, convincing himself that he was just dreaming. But his master was no longer there.  His Soul Barrier had dissolved a few minutes ago, but he hadn't noticed. Tarrent looked at his army of souls as they followed where his arms commanded them to go. He stopped casting and his Evil Spirits evaporated into nothingness.

His eyes drifted on the ground and saw a small glowing object where his master had stood. He walked towards the spot and was very much surprised that he could walk with ease. He was suddenly back to the same healthy condition as he was when he entered the cemetery.  There was not a trace left of him having ever dueled with his master.

As he knelt down to pick up the glowing object, he saw his master's name engraved on an old weather-beaten tombstone that must have been lying in there for years. He held the glowing object in his hands. It was the Soul of a Wizard, his master's soul.



.= The End =.


Posted by Unknown Saturday, July 28, 2012 0 comments READ FULL POST

It was mentioned earlier in the July meet-up that my July update was corrupted. I thought it might just be an error in file download not being complete due to net connections but I verified the game build itself was indeed corrupt after I downloaded and played it myself just moments ago O_o.

It turned out it was an erroneous file uploading on my part as the same build is running well on my machine.


So I re-uploaded the build and downloaded it, and verified that this new upload is not corrupted anymore. I hope this new upload could take the place of my original July updates submission. Original submitted (corrupted) build could be downloaded here.

Lesson learned: Next time I should pass updates at least several days before the meet-up so errors such as these could be addressed beforehand :) That includes not cramming for target milestones on the day before the meet-ups.

Posted by Unknown 0 comments READ FULL POST

Just finished July updates yesterday. I didn't have much time to to fully work out the build this July so the only updates I've added are namely map/road trails on terrain, trees, grass and bridge models for the game. Hoping to have much time to do coding for the actual game play on the following months. The map is from Mu Online's Lorencia whose art and terrain height images I've acquired from the latest Season 6.


Posted by Unknown Friday, July 27, 2012 1 comments READ FULL POST



Team GN0001 was originally composed of Angel (Wizard Tarr) and later joined by Gaile who will do the 3d Arts. Both are programmers/coders by heart and loves games very much. The team's name was derived from Gundam 00's Exia's serial no.

Posted by Unknown Sunday, July 8, 2012 0 comments READ FULL POST


Build 1.0.4c that was passed on June 2012 is a prototype of the actual game and does not support much of the targets in the Game Specs section, or LAN multiplayer yet. Art assets were borrowed and credited to Webzen's Mu Online.

Basically the game features a wizard character with a single skill, Fireball. Pressing the "Spawn Mobs" button will spawn Bulls randomly around the player. The Bulls will follow the player wherever he goes. The player must eliminate these summoned mobs using the Fireball skill by making sure he is facing the target and then pressing left click. This is in a pure prototype stage the player will not die even if the Bulls swarmed up on him :) Player movements are A, D to turn left, right and W to move forward. 

BTW Wizard's Quest started out as a project from a Unity3D Game Development 1 short course I've attended around February 2010. It was called DragonInvasion2 way back then. The game's mission will have been to test out collisions between prefabs, and create a realistic world. A player and fan of Mu Online, I've always wanted to improve and continue this game but haven't got the time due to work. I'm hoping this 1 Year Game will be my opportunity to do so because of the added monthly pressure and the sense of time limit. I also hope to meet and chat with fellow game developers and 3d artists too so they could shed more light to my newbie attempts in 3d assets ripping creation. Here is DragonInvasion2 if you want to check it out :) 



DragonInvasion2
DragonInvasion2


Posted by Unknown 0 comments READ FULL POST


Wizard's Quest will be a LAN multiplayer game, inspired by the themes of Mu Online. Thru LAN, players will be able to enjoy MMORPG-like features such chat, party system, inventory, drop-down items from mobs, quests, item-updgrade system, explorable maps, a variety of monsters, leveling and PVP while exploring a rich and wonderful world and PK'ing each other. Derived from Mu Online, the game will now be featuring SD (super-deformed) character counterparts of the original ones. Huge-headed, small-bodied characters, NPC's and monsters will be prowling the land instead of the regular ones.

Wizard's Quest will focus wizard character classes going on quests to attain the highest class from Dark Wizard, Soul Master and lastly, Grand Master although other classes might be added in the future. Unity3D will be used for development.

Wizard's Quest will attempt to incorporate the following in the span of 365 days.
  • Multiplayer game play
  • Chat/Global Messaging System
  • Character Classes Leveling Up System 
  • Character Quest System
  • Character Skills
  • Inventory System
  • Items/Weapons for Characters
  • Monster/Mobs AI System (boss/lesser mobs, spawn areas, behavior, attack damage, item drops)
  • Maps
  • PVP (Player vs. Player) System
  • Flying Mounts System
  • Aerial PVP
  • In-game Events

Posted by Unknown 1 comments READ FULL POST

Welcome to Wizard's Quest, a weekly journal to the year-long making of Wizard's Quest. 

Wizard's Quest is Team GN0001's entry for IGDA Manila's 1Year Game event where prototype games will undergo insane polish in 12 months starting June 2012.

More info for Wizard's Quest in here: http://tarrent.webs.com/wizardsquest/

Posted by Unknown Saturday, July 7, 2012 0 comments READ FULL POST