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While Wizard's Quest will have a more or less similar storyline to its original source Mu Online about the character leveling-up and quests, I'll be adding a feature that allows low-level players gain the skills of players they PK (that is, if they are successful), automatically pumping up their skill points to reach the required points...
Posted by Unknown Saturday, July 28, 2012 0 comments READ FULL POST
It was mentioned earlier in the July meet-up that my July update was corrupted. I thought it might just be an error in file download not being complete due to net connections but I verified the game build itself was indeed corrupt after I downloaded and played it myself just moments ago O_o. It turned out it was an erroneous file uploading on my part as the same build is running well on my machine. So I re-uploaded...
Posted by Unknown 0 comments READ FULL POST
Just finished July updates yesterday. I didn't have much time to to fully work out the build this July so the only updates I've added are namely map/road trails on terrain, trees, grass and bridge models for the game. Hoping to have much time to do coding for the actual game play on the following months. The map is from Mu Online's Lorencia...
Posted by Unknown Friday, July 27, 2012 1 comments READ FULL POST
Team GN0001 was originally composed of Angel (Wizard Tarr) and later joined by Gaile who will do the 3d Arts. Both are programmers/coders by heart and loves games very much. The team's name was derived from Gundam 00's Exia's serial ...
Posted by Unknown Sunday, July 8, 2012 0 comments READ FULL POST
Build 1.0.4c that was passed on June 2012 is a prototype of the actual game and does not support much of the targets in the Game Specs section, or LAN multiplayer yet. Art assets were borrowed and credited to Webzen's Mu Online. Basically the game features a wizard character with a single skill, Fireball. Pressing the "Spawn Mobs"...
Posted by Unknown 0 comments READ FULL POST
Wizard's Quest will be a LAN multiplayer game, inspired by the themes of Mu Online. Thru LAN, players will be able to enjoy MMORPG-like features such chat, party system, inventory, drop-down items from mobs, quests, item-updgrade system, explorable maps, a variety of monsters, leveling and PVP while exploring a rich and wonderful world...
Posted by Unknown 1 comments READ FULL POST
Welcome to Wizard's Quest, a weekly journal to the year-long making of Wizard's Quest.  Wizard's Quest is Team GN0001's entry for IGDA Manila's 1Year Game event where prototype games will undergo insane polish in 12 months starting June 2012. More info for Wizard's Quest in here: http://tarrent.webs.com/wizardsque...
Posted by Unknown Saturday, July 7, 2012 0 comments READ FULL POST