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Wizard's Quest will be a LAN multiplayer game, inspired by the themes of Mu Online. Thru LAN, players will be able to enjoy MMORPG-like features such chat, party system, inventory, drop-down items from mobs, quests, item-updgrade system, explorable maps, a variety of monsters, leveling and PVP while exploring a rich and wonderful world and PK'ing each other. Derived from Mu Online, the game will now be featuring SD (super-deformed) character counterparts of the original ones. Huge-headed, small-bodied characters, NPC's and monsters will be prowling the land instead of the regular ones.

Wizard's Quest will focus wizard character classes going on quests to attain the highest class from Dark Wizard, Soul Master and lastly, Grand Master although other classes might be added in the future. Unity3D will be used for development.

Wizard's Quest will attempt to incorporate the following in the span of 365 days.
  • Multiplayer game play
  • Chat/Global Messaging System
  • Character Classes Leveling Up System 
  • Character Quest System
  • Character Skills
  • Inventory System
  • Items/Weapons for Characters
  • Monster/Mobs AI System (boss/lesser mobs, spawn areas, behavior, attack damage, item drops)
  • Maps
  • PVP (Player vs. Player) System
  • Flying Mounts System
  • Aerial PVP
  • In-game Events

Posted by Unknown Sunday, July 8, 2012

1 Responses to About Wizard's Quest

  1. estantaya Says:
  2. omg 3 years inactive?¡!??????????

     

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