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Build 1.0.4c that was passed on June 2012 is a prototype of the actual game and does not support much of the targets in the Game Specs section, or LAN multiplayer yet. Art assets were borrowed and credited to Webzen's Mu Online.

Basically the game features a wizard character with a single skill, Fireball. Pressing the "Spawn Mobs" button will spawn Bulls randomly around the player. The Bulls will follow the player wherever he goes. The player must eliminate these summoned mobs using the Fireball skill by making sure he is facing the target and then pressing left click. This is in a pure prototype stage the player will not die even if the Bulls swarmed up on him :) Player movements are A, D to turn left, right and W to move forward. 

BTW Wizard's Quest started out as a project from a Unity3D Game Development 1 short course I've attended around February 2010. It was called DragonInvasion2 way back then. The game's mission will have been to test out collisions between prefabs, and create a realistic world. A player and fan of Mu Online, I've always wanted to improve and continue this game but haven't got the time due to work. I'm hoping this 1 Year Game will be my opportunity to do so because of the added monthly pressure and the sense of time limit. I also hope to meet and chat with fellow game developers and 3d artists too so they could shed more light to my newbie attempts in 3d assets ripping creation. Here is DragonInvasion2 if you want to check it out :) 



DragonInvasion2
DragonInvasion2


Posted by Unknown Sunday, July 8, 2012

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